| Management number | 238656579 | Release Date | 2026/07/11 | List Price | US$20.00 | Model Number | 238656579 | ||
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Unlock the Full Power of Your GPU with DirectX 12<p>Modern GPUs are capable of <b>over 10 trillion floating-point operations per second</b>. That's more computing power than NASA had during the entire Apollo program-combined. Yet most software barely taps into that potential. That's where DirectX 12 steps in.</p><p>This isn't your grandfather's graphics API. <b>DirectX 12 puts you in control of a silicon supercomputer-with no safety net.</b> The conveniences of DX11 are gone. In their place: unprecedented speed and complexity. Memory missteps can crash your entire system. Misplace a barrier and your GPU happily renders corrupted output. But when you get it right, the performance gains are extraordinary.</p>Why This Book Exists<p>Most resources fall into two categories: basic tutorials that stop short of real-world utility, or specification-heavy docs that read like hardware contracts. This book cuts through both. You'll get the <i>how</i> and the <i>why</i>-because even drawing a single triangle requires hundreds of lines of code.</p><p>You'll begin with the fundamentals, but quickly explore the areas most books avoid: </p><ul><li><p>Structuring your engine for multi-threaded command list recording</p></li><li><p>Transitioning from rasterization to ray tracing</p></li><li><p>Managing pipeline state objects like a pro</p></li><li><p>Navigating GPU memory heaps (there are three, and yes-it matters)</p></li><li><p>Making the most of compute pipelines</p></li></ul>What You'll Build<ul><li><p>A full GPU-driven rendering implementation</p></li><li><p>A compute-powered system for large-scale particle simulation</p></li><li><p>A material and lighting system using DXIL shader linking</p></li><li><p>A working real-time ray tracing pipeline</p></li></ul><p>More importantly, you'll learn how to <b>think</b> in DirectX 12 terms. Once you do, even Vulkan will start to make sense.</p>A Few Warnings<ol><li><p>DirectX 12 has no training wheels. Your first programs will crash-spectacularly.</p></li><li><p>Memory management is your job now. Barriers matter, and mistakes are visible.</p></li><li><p>Your debugger isn't optional. It's a survival tool.</p></li></ol><p>Whether you're transitioning from DX11/OpenGL or entering graphics programming for the first time, this book is your deep-end dive. Stick with it, and you'll gain skills that usually take years to develop.</p><p>Let's get your GPU sweating.</p>
| Book format | Paperback |
|---|---|
| Fiction/nonfiction | Non-Fiction |
| Genre | Computing & Internet |
| Publication date | June, 2025 |
| Pages | 232 |
| Subgenre | Software Development & Engineering |
| Edition | 1 |
| Publisher | Amazon Digital Services LLC - Kdp |
| Original languages | English |
| Language | English |
| Is collectible | N |
| Retail packaging | Single Piece |
| Assembled product height | 10 in |
| Assembled product weight | 0.9 lb |
| Bisac subject heading | Computers |
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